Monday, March 17, 2014

The Bohrok logo design


The intention with the Bohrok logo was to capture the folded shape of the Bohrok and at the same time draw on design references from the old Egyptian icon of the scarab that rolls the sun across the sky. The big round shape above the midline symbolises above ground and the big Bahrag queen and the 6 layers underneath shows the 6 different kinds of Bohrok hibernating underground.


Since the Toa and the Bohrok basically originate from the same place this chart shows the hierarchy of the two different evolutionary routes. It was never used because it would get to close to telling the big secret about Mata Nui.


35 comments:

  1. Do you know what those giant spider-like figures on the side are? Or if the in-between stages of the Bohrok were based off of anything in particular?

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  2. This was done at a very early stage in the design process. We did not know what the creatures would look like so I drew my impression of the Bahrag. I saw them spider like with the ability to carry Bohrok folded on their back. The same with the different stages of Bohrok it was my guess. The Toa line is made up of the mask then the Matoran, then the Turaga and then the Toa.

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    1. That's interesting considering the similarity between the Kanohi Hau and the Krana Ca. Was the concept at that point that the "masks" came first and evolved into everything else?

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    3. Thanks! I'm sure we commenters seem insatiable with our questions, but I really appreciate you posting this stuff. Bionicle was a defining feature of my childhood, and now that I'm going into a creative profession (I'm in art school studying animation right now), it's tremendously exciting to see the creative process that led to some of my favorite stuff as a kid.

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    4. That is great to hear! Inspiring people to be creative themselves is the highest goal to reach. I wish for all to have a creative output possibility. It is a way to stay sane in these days of media overload.

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  3. I have a promotional CD somewhere that has that second image in it, as well as a few other rare renders. It caused a lot of controversy on BZPower back in the day.

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  4. Ups, I forgot that but you are right. I remember now that we were afraid that it would spill the secret much too early

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  5. so the bahrag were envisioned as great spider beasts eh? that would have been cool.
    and those things looked like the motherships from insectoids :D maybe that's the inspiration?

    also i am curious about the concept-product turnover. like all the concept art you posted seems to be dated a year before the initial toys were released like here these concepts are dated at 2001,a year before bohrok launched.
    do you guys draft design prototype and produce within a few months?
    maybe i am absolutely ignorant about toy making but i dont believe it can take such a short amount of time to do the quality work you and lego do.

    like it would take roughly 2 years to get the stuff done like concepting done 6 months drafting and designing another 6 months and prototyping and final result another six months with promotion and shipping happening in the final 6?
    and thinking about it i was going by the rate of movie prop making knowing it takes several years to get a movie done but since toys are static and focus on a handfull of items that will be mass produced i can totally see the processes being shrunk down to half the initial time like 3 months each bit which can definitely fit within a year.

    also did you help build the story and ad to canon or did you just visualize and flesh out concepts in the story bible itself?
    like with that march of progress pic was it your idea that toa and bohrok were one and the same kind or that is what the story bible said? like they said that bohrok and toa have a connection and you decided to depict it as a common decent thing?

    also curious if you have the various art files saved intact like the bohrok logo is in vector .svg and the common decent thing has a 40+ layer PSD and whatnot because as a graphic artist who was heavily influenced by bionicle and your work with it i bet me and others would love to see the nuts and bolts behind these iconic images. and if seeing the actual process is not allowed becaus eof trade secret and whatnot i bet many fans would love scalable vectors of these logos to use in icons banners and other stuff.

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  6. The second image WAS used; in an explanatory movie on a promotional CD advertising the Bohrok back in 2002, as seen at http://www.bzpower.com/story.php?ID=296 . And no, it got us no closer to solving the BIG mystery.
    Christian Faber, please tell us what you mean when you say Bohrok and the Toa are from the same evolutionary chain. I mean, in 2008 we discovered Krana-less Bohrok shells came from Matoran of Light, but Greg said that wasn't determined until later on in the story. What was the supposed nature of this mutual evolution?

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  7. So… what are the in-between life forms on the Bohrok side of the "evolutionary tree"? Thanks!

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  8. The iconography of the BIONICLE theme was truly something magical, especially in the early years. I love how this Bohrok logo is also consistent with the Matoran language and how it was based on lines and curves inscribed within a circle. In fact, the Matoran seemed to demonstrate a lot of fondness for round shapes in general, such as the huts in Po-Koro and Ga-Koro, the Suva shrines where the Toa kept their masks, etcetera.

    This kind of consistency in visual design really helped convey the sense that the Matoran were a real culture with their own distinct visual style and writing system. It also somewhat ties in with their role in the giant robot — a lot of Matoran writing and architecture has a "cellular" appearance, in keeping with the Great Spirit robot as a biological analogue.

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  9. It's so great to see the explanation behind this iconic Bionicle symbol! I love this idea of the Bahrag carrying Bohrok on their backs, it's something I would really like to MOC!

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