Wednesday, June 27, 2012
Bara Magna Map
When the Bionicle legend continued into 2009 the story moved to an entirely new location. I drew this map to give the full overview of this rough and traitorous world. Danger and mystery lurks everywhere.
Maersk Air decoration concept
I have always thought that it would
be fantastic to design the paintjob of a commercial airline and at one point I
got very close to try. At Advance we had Maersk Air as a client for many years
and they planned to get a new design on their fleet. With this design I tried
to capture the magic moment where the plane breaks through the clouds into the
blue sky. It never got further than the paper and the airline was sold in 2005
Saturday, June 16, 2012
Diving deep with the Toa
2007 was a fantastic year in the Bionicle legend. We got
to go underwater for an entire year and for the second half of the story I
directed the trailer teasing the adventure of the Toa Mahri as they chased the Mask Of Life. "Face Me" was specially composed by (what later
would be known as) Cryoshell to support the story of the Toa Mahri.
Mahri transport vehicle design
When the Toa Mahri chased the MOL and had to get to
the bottom of the sea in the second half of 2007 we took the opportunity to
change the style of the equipment and the tone of voice of the campaign. The
Toa Mahri goes into action “special ops style” in a very high-tech underwater
transport vehicle and their equipment includes all kind of diving gear and the
gatling inspired Cordak blaster. All the equipment the Toa had found in the
bottom compartment of the island core. They traveled inside the cord that ran
from Voya Nui to the Mahri Nui plateau. Ghost VFX helped
rebuild the Toa Terrain
Crawler and we designed a full inner cabin for the Intro scenes of the Mahri trailer.
The design includes pressure chamber and valve room with exit hatch. It has a
Cordak rag that folds away in the roof and automated dive helmet lowering
device. The tentacles at the end of the vehicle points at the idea that this
was a biomechanical craft. It was a blend of machine and sea creature, maybe a
giant squid.
Friday, June 8, 2012
Mahri Nui concept
This concept drawing of Mahri Nui was
done to depict the mood and feel of this surreal underwater location. It is a “snapshot”
seen from one of the rocky gorges up towards the Matoran villages under their
air bubbles. The air is kept in place by a web of special super strong seaweed.
In front on the right you can see the plant that the Matoran harvest for air.
Some red molten protodermis has made its way all the way from Voya Nui and is
flowing over the ledge. The small craft on the left is an
early design for a vessel that the Toa would use to descent to Mahri Nui in the hunt for the Mask of Life. Later
that craft would be designed and shaped very differently and it would travel
inside the hollow cord that held Voya Nui anchored. But more about that in a
later post.
The design of Mahri Nui
This was a dream come true to design. I love the underwater setting so getting to create something from scratch was great. The broken off piece that make up Mahri Nui was impaled into the sea bed and the Matoran that were captured down her build a village for themselves. They lived inside bobbles of air which the harvested from the giant seaplants growing down here. Air was their most valuable treasure because it kept them safe and kept them away from the corrosive saltwater and the monsters of the pit.
The Voya Nui icon
The shape of Voya Nui was
designed to look evil and mysterious inhospitable. Almost resembling an evil
eye. This was the home of the Piraka the infamous smiling villains
The design of Voya Nui
The Ignition trilogy that kicked
off in 2006 was all about getting the Toa on a great quest. This was an
adventure that would send the heroes into fantastic unknown location to meet amazing
opponents, all in the chase to restart the heart of Mata Nui.
The next 3 years of story would
take the heroes from a floating island to the bottom of the sea ending up at
the heart of the universe for the final showdown in the air. So all tree
environments would come in play ensuring diversity from year to year until 2008.
The floating island of Voya Nui, which actually was the missing piece of the heart, was now in the ocean anchored to the seabed by a chain of molten protodermis. The anchor point was the pit of Mahri Nui that at an early stage broke off and sunk to the bottom capturing a population of Matoran in the deep. The hunt for the mask of life led the heroes to discover the lost Matoran in the deep. So they could be saved and get inside before Mata Nui was revived.
Sunday, June 3, 2012
Bionicle Heroes cover concepts
At Advance we did a lot of different
cover suggestions for the Bionicle Heroes game and the face off between an
Inika and a Piraka was chosen for the final cover but here are two of the other suggestions.
This cover concept uses a very graphic style with a silhouetted hero seen from the back facing a horde of redeye villains symbolizing the impossible task the Inika are facing.
The other cover concept shows Hahli Inika coming ashore on the very hostile coast of Voya Nui. The rocky coast resembles the face of a Piraka
This cover concept uses a very graphic style with a silhouetted hero seen from the back facing a horde of redeye villains symbolizing the impossible task the Inika are facing.
Bionicle Heroes Logo
Early in 2006 I designed the logo for the
Bionicle Heroes game. It had to contain the original Bionicle logo as
well as the word Heroes so I chose to use a symmetrical shape and make “Heroes”
into a spiky arch that could work as a baseline for Bionicle. At the same time
Bionicle was made bright orange to differentiate it from all pervious
launches.
Saturday, June 2, 2012
The final showdown
This concept poster was done in 2006 trying
to envision what the battle in Karda Nui between the Toa and the brotherhood of Makuta would
look like.
At that point I had no idea what the actual product would look like, only that this would be a battle in mid air so here you see a Toa riding some
kind of glider. He is being chased by an evil looking craft or creature looking
like a blend between an “M” for Makuta and a manta ray. It shoots energy blasts
and hits the wing of the Toa craft. The fight takes place just next to the “great
fall” the water pouring into Karda Nui and Av-Matoran are watching from the fragile
suspension bridges between their villages.
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